You can start a CLI session through a console connection, through Telnet, a SSH, or by using the browser. Enter a question mark (?) at the system prompt to obtain a list of commands available for each command mode. The commands available to you depend on which mode you are currently in. Tension moments like that are my favourite part about D&D.The Cisco IOS user interface is divided into many different modes. If they succeed, the whole table will go mad with excitement. If it fails, everyone sees it and knows and reacts. So you tell them what the baddie adds to the roll, and do the contested roll right in front of everyone where they can see it. I can imagine one of the PCs controlled with Dominate Person, and another PC using Command as a last ditch effort to prevent something Terrible from happening. This would likely be my preferred method of doing it. If the controlled creature receives conflicting orders simultaneously, the competing controllers must make opposed Charisma checks to determine which one the creature obeys." This is similar to how it was handled in previous editions: " If a creature is under the mental control of two or more creatures, it tends to obey each to the best of its ability, and to the extent of the control each effect allows. Basically, both effects remain active, but if they are in opposition: a Contest (DMG, p 238) can be used. My favorite Command word is 'confess', which can either lead to gaining plot info/secrets or hilarity depending on the situation and interpretation.ĭo you have better guidance on what happens when two spell effects are in opposition? It's still up to the DM to interpret anything like this, but definitely keep in mind that Command's effects are one-turn only. However, having the enemy's leader surrender for a turn may cause its minions to also surrender (and probably be very confused) until the leader comes back to their senses, and asks them to carry on. Next turn, when in control of itself again, it should carry on. Since this only works for one turn, having it surrender probably won't do much on its own. It may be worth pointing out the wording in spell to your DM - refusing other words entirely is a house rule from your DM that alters the spell from its intended state. Technically the DM should allow any word, and interpret it fairly. When you speak one word that differs from that list then it's up to the DM to interpret it. Command specifically states the effect takes place on the target's next turn, so you can't give out free turns with it.īeyond that, the listed commands should all work every time. I think reading through the spell itself answers most questions. Can you use the COMMAND spell on allies to give it a free turn like using the words ATTACK, RETREAT, DEFEND, and the like?.Does it go with DM's discretion to choose that the target will not do those commands even if it didn't violate the "NO HURTING" and "CAN'T DO THINGS THAT IS IMPOSSIBLE"? I've tried using words to get the enemy to concede like SURRENDER, UNDRESS, SHEATH.If you do so, the DM determines how the target behaves." If so can you invoke someone to do a command even if it is against the target's will? (like making a target SWIM on the nearest body of water) But as I have read from the spell description "You might issue a command other than one described here. According to the DMs, you can only use the commands indicated on the COMMAND spell description on PHB 223 (APPROACH, DROP, FLEE, GROVEL, HALT).I know that using the COMMAND spell to inflict damage to self or to others is not allowed (such as BETRAY, DROWN, etc.). I do want to ask clarification if did I get the functionality of this spell wrong with the following statements: I have a level 4 Cleric (Warpriest) who uses this often, but I was given corrections by the DMs to how this works. I want to ask regarding a certain spell that seems to be OP if not explained correctly: The COMMAND spell. Monstrous Compendium Vol 3: Minecraft Creatures
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